New Practice in Art and Technology - Find out what's on, who we are, our studio, research + study programme. Don't miss: journal & loops event series.

Unreal Workshop

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Studio

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In this workshop, we will engage in a comprehensive overview of Unreal Engine, a real-time 3D creation platform that has broad applications across video game development, media arts, design, and various experimental contexts. Our exploration will delve into the engine's multifaceted use-cases and elucidate the foundational concepts that drive its functionality. Moreover, to provide a tangible understanding, we will collaboratively develop a small prototypical game as a case study. No prerequisite experience is required for participation. The workshop runs from 16:00 to 20:00.

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Martin Sulzer is an interdisciplinary artist who lives and works in Berlin. In his practice, Sulzer frequently uses elements of performance art, 3D technology, machine learning, and experimental art to escape and undermine notions of stability and identity. His interests focus on questions of representation and narration in contemporary digital media, as well as performative aspects of human behavior, especially in relation to religious practices.

His works have been exhibited, screened and performed internationally at Centre Pompidou, transmediale / CTM, barbican, Ann Arbor Film Festival, Flaherty NYC Film Series, International Short Film Festival Oberhausen and many others. He has given workshops and seminars on 3D animation and augmented reality at the Young Arts Academy and LABoral Centro de Arte.

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Christian Schmidts, is a Transylvania-born, Berlin-based designer, artist, and educator. He acts as a media artist and research assistant within the Department of Digital and Experimental Design at the University of the Arts Berlin (UdK). His research and pedagogical pursuits are primarily focused on exploring the conceptual, spatial, and media-specific characteristics of digital design methods, as well as their broader implications on society.

As a member of the Society for Nontrivial Pursuits (S4NTP), Schmidts delves into the impact of real-time creation environments on the realm of experimental performance. In association with the MY-CO-X collective, he is engaged in the harmonization of mycelium-based composite materials and computational design techniques.

Curated by Emma Sokoll

In this workshop, we will engage in a comprehensive overview of Unreal Engine, a real-time 3D creation platform that has broad applications across video game development, media arts, design, and various experimental contexts. Our exploration will delve into the engine's multifaceted use-cases and elucidate the foundational concepts that drive its functionality. Moreover, to provide a tangible understanding, we will collaboratively develop a small prototypical game as a case study. No prerequisite experience is required for participation. The workshop runs from 16:00 to 20:00.

-

Martin Sulzer is an interdisciplinary artist who lives and works in Berlin. In his practice, Sulzer frequently uses elements of performance art, 3D technology, machine learning, and experimental art to escape and undermine notions of stability and identity. His interests focus on questions of representation and narration in contemporary digital media, as well as performative aspects of human behavior, especially in relation to religious practices.

His works have been exhibited, screened and performed internationally at Centre Pompidou, transmediale / CTM, barbican, Ann Arbor Film Festival, Flaherty NYC Film Series, International Short Film Festival Oberhausen and many others. He has given workshops and seminars on 3D animation and augmented reality at the Young Arts Academy and LABoral Centro de Arte.

-

Christian Schmidts, is a Transylvania-born, Berlin-based designer, artist, and educator. He acts as a media artist and research assistant within the Department of Digital and Experimental Design at the University of the Arts Berlin (UdK). His research and pedagogical pursuits are primarily focused on exploring the conceptual, spatial, and media-specific characteristics of digital design methods, as well as their broader implications on society.

As a member of the Society for Nontrivial Pursuits (S4NTP), Schmidts delves into the impact of real-time creation environments on the realm of experimental performance. In association with the MY-CO-X collective, he is engaged in the harmonization of mycelium-based composite materials and computational design techniques.

Curated by Emma Sokoll

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Matteo Pasquinelli: The Eye of the Master. A Social History of Artificial Intelligence. Verso Books, 2023, ISBN: 978-1-78873-006-8

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Unreal Workshop

Where

Studio

arrow_outward

In this workshop, we will engage in a comprehensive overview of Unreal Engine, a real-time 3D creation platform that has broad applications across video game development, media arts, design, and various experimental contexts. Our exploration will delve into the engine's multifaceted use-cases and elucidate the foundational concepts that drive its functionality.

In this workshop, we will engage in a comprehensive overview of Unreal Engine, a real-time 3D creation platform that has broad applications across video game development, media arts, design, and various experimental contexts. Our exploration will delve into the engine's multifaceted use-cases and elucidate the foundational concepts that drive its functionality. Moreover, to provide a tangible understanding, we will collaboratively develop a small prototypical game as a case study. No prerequisite experience is required for participation. The workshop runs from 16:00 to 20:00.

-

Martin Sulzer is an interdisciplinary artist who lives and works in Berlin. In his practice, Sulzer frequently uses elements of performance art, 3D technology, machine learning, and experimental art to escape and undermine notions of stability and identity. His interests focus on questions of representation and narration in contemporary digital media, as well as performative aspects of human behavior, especially in relation to religious practices.

His works have been exhibited, screened and performed internationally at Centre Pompidou, transmediale / CTM, barbican, Ann Arbor Film Festival, Flaherty NYC Film Series, International Short Film Festival Oberhausen and many others. He has given workshops and seminars on 3D animation and augmented reality at the Young Arts Academy and LABoral Centro de Arte.

-

Christian Schmidts, is a Transylvania-born, Berlin-based designer, artist, and educator. He acts as a media artist and research assistant within the Department of Digital and Experimental Design at the University of the Arts Berlin (UdK). His research and pedagogical pursuits are primarily focused on exploring the conceptual, spatial, and media-specific characteristics of digital design methods, as well as their broader implications on society.

As a member of the Society for Nontrivial Pursuits (S4NTP), Schmidts delves into the impact of real-time creation environments on the realm of experimental performance. In association with the MY-CO-X collective, he is engaged in the harmonization of mycelium-based composite materials and computational design techniques.

Curated by Emma Sokoll

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